

- #EFFECT C4D RENDER PACK HOW TO#
- #EFFECT C4D RENDER PACK PROFESSIONAL#
- #EFFECT C4D RENDER PACK DOWNLOAD#
And believe me, Roland is so quick in giving feedback. Moreover, you can share your practice work on private Facebook group to get comments.
#EFFECT C4D RENDER PACK DOWNLOAD#
There is so much free stuff that you can download for practicing, like free models. You get to learn the course at your own pace. Firstly, you get to learn from a VFX Industry Professional, who has put his heart and soul in to the training.
#EFFECT C4D RENDER PACK PROFESSIONAL#
In my professional journey of 18 years, I have used many renderers and have trained myself completely online, but have never found a course like this one, as it not only caters to advanced techniques but it is great for beginners as well. I really appreciate what Roland is offering on this Redshift course.

#EFFECT C4D RENDER PACK HOW TO#
BEGINNERS CHAPTERS 01 – Intro 02a – How to Create Scenes 02b – High Poly Model Optimization 02c – Cinema 4D Layout 03 – Menu 04 – Nodes 05 – RenderView 06 – RenderView Performance 07 – Reference Materials 08 – Lights 09 – Area Lights 10 – Dome Lights 11 – IES Lights 12 – Infinite Light 13 – Point Light 14 – Spot Light 15 – Portal Light 16 – Physical Sun 17 – Sky Sun Rig 18 – Sample Basics 19 – HDRI 20 – Volumetric Lighting 21 – Fog 22 – Noise Environment 23 – 3 Point Lighting 24 – Lighting Tricks 25 – Global Illumination 26 – Object Tag 27 – Caustics 28 – Caustics Tricks 29 – Camera 30 – Camera Tag 31 – Free Bokeh Pack 32 – PBR 33 – Linear Workflow for Nodes 34 – RS Material 35 – Diffuse 36 – Reflection 37 – IOR, Edge and Metalness 38 – Refraction 39 – Single SSS Transmittance 40 – Single SSS Extinction 41 – Multi SSS 42 – Coating 43 – Overall and Emission 44 – Optimizations and Advanced 45a – Texture Node Intro 45b – Texture Node and Textures with UV 46 – Bump and Normal Map 47 – Round Corners 48 – Ramp Node and UV Map 49 – Ramp Node ALT 50 – Color Correct 51 – Fresnel Node 52 – Ambient Occlusion 53 – State Node Introduction 54 – State Node Normal 55 – State Node Raylength 56 – State Node Rayposition 57 – Curvature Node 58 – Curvature Radius Variations 59 – Noise Node 60 – Change Range Nodes 61 – TriPlanar Projection Node 62 – Displacement and Displacement Blender 63 – Tessellation Workflow 64 – Material Blender and Bump Blender 65 – Color Layer, Mix and Composite 66 – Math Nodes INTERMEDIATE CHAPTERS 00 – Intro 01 – Volume Shader – Explosion 02 – Render Settings – Volume 03 – Volume Tricks 04 – Volume Scene 05 – SSS Materials – Single SSS 06 – SSS Materials – SSS Shader and Multi SSS 07 – SSS Tricks 08 – Incandescent Shader 09 – Node Tricks 10 – Imperfection – Intro 11 – Imperfection – Edges 12 – Imperfection – Color, Roughness and Bump 13 – Procedural Scratches 14 – Procedural Dirt 15 – Procedural Dust 16a – Procedural Terrain Part 1 16b – Procedural Terrain Part 2 16c – Procedural Terrain Part 3 17 – Procedural Surface Generator 18 – Car Paint Shader 19 – C4D Shader 20 – Skin Shader Workflow 21 – Skin Shader Tricks 22 – Sprite Shader 23a – Hair Shader Part 1 23b – Hair Shader Part 2 23c – Hair Shader Part 3 24 – Render Settings – Fast Technique 25 – Render Settings – Unified Sampling 26 – Render Settings – Effective Technique 27 – Environment Shader 29 – X-Ray Shader 30 – Experimental Shader 31 – Multi Projection Mapping 32 – Matte Shadow Catcher 33 – Vertex Weight Map 34 – Fields Workflow 35 – Vertex Paint and Fields 36 – RS Proxy 37 – Random 38a – CG Integration Example 1 38b – CG Integration Example 2 39a – AOV Workflow 39b – Custom AOV 40 – Post FX 41a – Lighting Techniques Part 1 41b – Lighting Techniques Part 2 42a – Double Sided Materials 42b – Shader Switch 43a – X-particles Intro 43b – X-particles Simulation 43c – X-particles Rendering 43d – X-particles Cache and Motion Blur 43e – X-particles From Textures 43f – X-particles Trails 43g – X-particles Hairs 43h – X-particles Collisions 43i – X-particles Fluid Dynamics 43j – X-particles OpenVDB Mesher 43l – X-particles Trails Algorithm 44 – X-Particles Open VDB Mesher vs Volume Builder 45 – Volume Builder Rendering 46 – X-Particles Quick Tips 47 – Specular vs Metalness 48 – Substance Workflow 49 – Megascans Workflow
